104 game cards · 63 Covenant · 41 Deep
Every card in Seraphs & Serpents
Seraphs & Serpents has 104 game cards from the 66 books of the Bible: 63 for the Covenant (patriarchs, prophets, kings, judges, angels, the Holy Things of the Tabernacle, Miracles and Acts of faith) and 41 for the Deep (giants, Amorite kings, beasts, foes, strongholds and schemes). Every card has its own page with its story, where to read it, and what it does in the game.
The Covenant
63 cardsPatriarchs & priests · 16
2
Adam
Patriarch
930
Names the creatures When Adam enters, look at the top 3 cards of your deck and put them back in any order.
2
Gen 2:7
3
C01 · 1st
2
Eve
Matriarch
Mother of all living When Eve enters, look at your top 4 cards and take one with Heir. The rest go to the bottom.
1
Gen 3:7
3
SerpentC02 · 1st
1
Abel
Keeper of sheep
His blood cries out When Abel falls, gain 1 Wall and draw a card.
1
Gen 4
2
CainC61 · 1st
3
Seth
Patriarch
912
Heir of Adam
Appointed When Seth enters, return a character that costs 2 or less from your Wilderness to your hand.
2
Gen 4:25–26
4
C03 · 1st
3
Enoch
Patriarch
365
Heir of SethTaken up
Walked with God At your evening, you may turn Enoch sideways to lay your top card face down on your Altar.
1
Gen 5:21–24
4
C04 · 1st
4
Methuselah
Patriarch
969
Heir of Enoch
969 years Methuselah can stand in the way of two attackers at once.
2
Gen 5:27
7
C05 · 1st
5
Noah
Patriarch
950
Heir of Methuselah
The ark When Noah enters, take The Flood from your deck. The Flood spares him and up to 7 of yours.
3
Gen 6–9
6
NephilimC06 · 1st
4
Abraham
Patriarch
175
Heir of Noah
Count the stars When Abraham enters, draw 2 cards (3 if Sarah is in play).
2
Gen 15
5
C07 · 1st
3
Melchizedek
Priest-King
Bread and wine When Melchizedek enters, gain 2 Walls. If Abraham is in play, draw a card too.
1
Gen 14:18–20
4
C62 · 1st
3
Sarah
Matriarch
127
Is anything too hard for the LORD? When Sarah enters, take Isaac from your deck.
1
Gen 18:14
4
C08 · 1st
3
Isaac
Patriarch
180
Heir of Abraham
The blessing When Isaac enters, the next character with Heir you play this day costs 2 less.
2
Gen 22:13
4
C09 · 1st
4
Jacob
Patriarch
147
Heir of Isaac
The ladder When Jacob enters, look at your top 4 cards and take a Heavenly one. Put the rest back in any order.
3
Gen 28:12
5
C10 · 1st
4
Joseph
Patriarch
110
Heir of Jacob
Seven years of plenty When Joseph enters, put the top 2 cards of your deck face down on your Altar.
2
Gen 37:2
5
C11 · 1st
3
Job
Patriarch
140
Return ◇3
Endure Schemes can't make Job fall. When Job returns, gain 4 Walls.
1
Job 1; 42
6
AccuserC12 · 1st
3
Aaron
Priest
123
Priest of the Tabernacle Your Holy Things cost 1 less (never below 1).
1
Ex 4:14–16
4
C13 · 1st
3
Bezalel
Craftsman
Master craftsman When Bezalel enters, take a Holy Thing from your deck.
1
Ex 31:1–5
3
C14 · 1st
Prophets · 7
5
Moses
Prophet
120
Stretch out your staff When Moses enters, take a Miracle from your deck. While he is in play, The Golden Calf does nothing.
3
Ex 14
6
Pharaoh · Og, King of BashanC15 · 1st
2
Miriam
Prophet
Song of the sea Whenever you play a Miracle, gain 2 Walls.
1
Ex 2:4
3
C16 · 1st
3
Samuel
Prophet
Anoint When Samuel enters, take David from your deck.
1
1 Sam 2:19
4
C17 · 1st
5
Elijah
Prophet
Taken up
The LORD answers by fire Once each day, pay ◇2 and turn Elijah sideways: deal 3 damage to a Deep character.
3
2 Kgs 2
5
Jezebel · Prophets of BaalC18 · 1st
4
Elisha
Prophet
Heir of Elijah
Open his eyes When Elisha enters, look at the Deep's hand. Your characters get +1 Heart until your next morning.
2
2 Kgs 2:9
4
C19 · 1st
4
Daniel
Prophet
Answer
Interpreter of dreams When Daniel enters, put the Deep's top 3 cards back in any order. Beasts can't make him fall.
1
Dan 1:12–15
6
Nebuchadnezzar · Lions' DenC20 · 1st
3
Jonah
Prophet
Return ◇2
Preach When Jonah enters, if Nineveh is in play, it is Turned: take it onto your side.
2
Jonah 1:3
3
NinevehC21 · 1st
Kings, queens & courtiers · 6
4
Shadrach, Meshach & Abednego
Exiles
We will not serve your gods When they enter, take The Fourth Man in the Fire from your deck. Schemes can't damage them.
2
Dan 1:6–7
5
Fiery FurnaceC63 · 1st
2
Ruth
Ancestor of kings
Gleaner When Ruth enters, lay the top card of your deck on your Altar.
1
Ruth 2
3
C22 · 1st
3
David
King
70
Giant-slayerHeir of Ruth
In the name of the LORD When David enters, Goliath falls.
2
1 Sam 17
4
Goliath · Forty Days of TauntingC23 · 1st
5
Solomon
King
Heir of David
Wisdom When Solomon enters, draw 2 cards. While he is in play, your Holy Things cost 1 less (never below 1).
2
1 Kgs 3:9
5
C24 · 1st
4
Esther
Queen
Answer
If I perish, I perish When Esther enters, Haman falls. No Haman? A Foe costing 3 or less falls.
1
Esth 4
5
HamanC25 · 1st
4
Nehemiah
Governor
Rebuild the walls When Nehemiah enters, gain 5 Walls. Each of your mornings, gain 1 Wall.
2
Neh 4:17
4
C26 · 1st
Judges & warriors · 7
4
Joshua
Commander
110
Heir of Moses
Lead the march When Joshua goes out, your other attackers get +1 Strength.
4
Josh 1
4
Adoni-zedek · Five KingsC27 · 1st
3
Caleb
Warrior
Giant-slayer
Wholehearted When Caleb enters, if a Giant is in play, draw a card.
3
Josh 14
3
Sons of AnakC28 · 1st
2
Rahab
Woman of faith
Hid the spies When Rahab enters, look at the Deep's hand. They discard a Scheme of your choice.
1
Josh 2:11
2
C29 · 1st
3
Deborah
Judge
Answer
Arise! When Deborah enters, your characters get +1 Strength until evening.
2
Judg 4–5
4
900 Chariots of IronC30 · 1st
4
Gideon
Judge
Three hundred While you have 3 or fewer characters in play, Gideon gets +3 Strength.
3
Judg 6:11–12
3
C31 · 1st
5
Samson
Judge
Return ◇3
Only this once When Samson returns, deal 3 damage to every Deep character. Then Samson leaves the game.
6
Judg 14:6
4
DelilahC32 · 1st
5
David's Mighty Men
Warriors
Giant-slayer
Champions of David When a Giant falls to the Mighty Men, gain 2 Walls.
4
2 Sam 21:15–22
5
Ishbi-benob · SaphC33 · 1st
Heavenly host · 4
6
Michael
Archangel
Heavenly
Rebuke When Michael enters, choose a Foe. While he is in play it can't go out or stand in the way.
5
Dan 10:13
6
AccuserC34 · 1st
5
Gabriel
Archangel
HeavenlyAnswer
Swift flight Answer. Message — When Gabriel enters, draw 2 cards.
4
Dan 8:16
6
C35 · 1st
4
The Seraphim
Angels
Heavenly
The live coal When the Seraphim enter, return a card from your Wilderness to your hand.
3
Isa 6:2–7
4
C36 · 1st
5
The Cherubim
Angels
Heavenly
Flaming sword Deep characters with Strength 2 or less can't go out.
4
Gen 3:24
6
C37 · 1st
Holy Things · 7
4
The Ark of the Covenant
Holy Thing
Mercy seat Once each day, when your character would fall, turn the Ark sideways: it doesn't fall and heals. Captured? A Testimony.
Ex 25:10–22
Ark Is CapturedC38 · 1st
3
The Golden Lampstand
Holy Thing
Light Each of your mornings, before you draw, look at the top card of your deck. You may put it on the bottom.
Ex 25:31–40
C39 · 1st
3
The Table of Bread
Holy Thing
Twelve loaves Each morning before you draw, if you hold 3 or fewer cards, draw an extra card.
Ex 25:23–30
C40 · 1st
2
The Altar of Incense
Holy Thing
Prayers rise Your Miracles cost 1 less (never below 1).
Ex 30:1–8
C41 · 1st
2
The Bronze Altar
Holy Thing
Offering At each Offering, you may lay a second card on your Altar.
Ex 27:1–8
C42 · 1st
2
The Bronze Basin
Holy Thing
Clean hands Once each day, pay ◇1: a character of yours gets +2 Heart until evening.
Ex 30:17–21
C43 · 1st
3
The Veil
Holy Thing
Most Holy Deep cards can't make your other Holy Things leave play.
Ex 26:31–33
C44 · 1st
Miracles · 14
2
Let There Be Light
Miracle
Answer
Look at the Deep's hand. Draw 2 cards.
Gen 1:3
C45 · 1st
7
The Flood
Miracle
Every character falls. If Noah is in play, he and up to 7 of your characters are spared.
Gen 7:12
NephilimC46 · 1st
1
The LORD Will Provide
Miracle
Answer
A character of yours that would fall doesn't. Remove its damage.
Gen 22:13–14
C47 · 1st
3
Passover
Miracle
Answer
Until evening, Deep characters can't make your characters fall.
Ex 12:13
C48 · 1st
6
The Red Sea Parts
Miracle
Answer
When Deep characters go out against you, every one of them falls. Then this leaves the game.
Ex 14
Pharaoh · RahabC49 · 1st
2
Manna from Heaven
Miracle
40
Put the top 2 cards of your deck face down on your Altar. You may use them this day.
Ex 16:4
C50 · 1st
7
The Walls Fall Down
Miracle
Break 7 of the Deep's Walls. Then this Miracle leaves the game.
Josh 6:15–20
C51 · 1st
4
Fire from Heaven
Miracle
Deal 5 damage to a Deep character.
1 Kgs 18
Jezebel · Prophets of BaalC52 · 1st
2
The Fourth Man in the Fire
Miracle
Answer
Cancel a Scheme: it does nothing.
Dan 3:25–27
Fiery FurnaceC53 · 1st
2
Lions' Mouths Shut
Miracle
Answer
Until evening, Beasts and Giants deal no damage and break no Walls. Or cancel The Lions' Den: it does nothing.
Dan 6:22–23
Lions' DenC54 · 1st
6
Out of the Whirlwind
Miracle
A Beast or Giant leaves the game — even Leviathan.
Job 38:1–4
Leviathan · BehemothC55 · 1st
6
Dry Bones Live
Miracle
Return up to 3 characters from your Wilderness into play.
Ezek 37:4–10
C56 · 1st
3
The Writing on the Wall
Miracle
A Foe of your choice falls, or a Stronghold of your choice leaves play.
Dan 5:25–30
BelshazzarC57 · 1st
2
The Bronze Serpent
Miracle
Answer
Remove all damage from your characters. Fiery Serpents fall.
Num 21:8–9
Fiery SerpentsC58 · 1st
Acts of faith · 2
1
A Sling and a Stone
Act of Faith
Answer
Deal 3 damage to a Giant. If David is in play, it falls instead.
1 Sam 17:49
GoliathC59 · 1st
1
Strong and Courageous
Act of Faith
Answer
A character of yours gets +2 Strength and +2 Heart until evening.
Josh 1:6–9
Five KingsC60 · 1st
The Deep
41 cardsGiants · 9
6
Goliath of Gath
Giant
Giant
I defy the armies of Israel Your other Giants get +1 Strength.
7
1 Sam 17
7
David · A Sling and a StoneD01 · 1st
4
Lahmi
Giant
Giant
Avenger If Goliath is in your Wilderness, Lahmi gets +2 Strength.
5
1 Chr 20:5
4
David's Mighty MenD02 · 1st
4
Ishbi-benob
Giant
Giant
A new sword When Ishbi-benob goes out, if David is in play, he gets +3 Strength.
4
2 Sam 21:15–17
4
David's Mighty MenD03 · 1st
3
Saph
Giant
Giant
Just big. No other power.
3
2 Sam 21:18
3
David's Mighty MenD04 · 1st
5
The Six-Fingered Giant
Giant
Giant
Extra hands Can stand in the way of two attackers at once.
6
2 Sam 21:20–22
5
David's Mighty MenD05 · 1st
7
Og, King of Bashan
Giant
Giant
Last of the Rephaim When Og enters, return a Giant from your Wilderness to your hand.
7
Num 21:33–35
8
MosesD06 · 1st
5
The Sons of Anak
Giants
Giant
Like grasshoppers Covenant characters costing 2 or less can't go out.
4
Num 13:33
6
CalebD07 · 1st
4
The Nephilim
Giants
Giant
Men of renown When your Giant costing 5 or more enters, you may return the Nephilim from your Wilderness to your hand.
5
Gen 6:4
3
Flood · NoahD08 · 1st
3
The Rephaim
Giants
Giant
Shades When the Rephaim fall, put them on the bottom of your deck instead of your Wilderness.
4
Gen 14:5
3
D09 · 1st
Amorite Kings · 5
5
Adoni-zedek
Amorite King
Army
Come up and help me Your other Amorite Kings get +1 Strength and +1 Heart.
4
Josh 10:1–5
5
JoshuaD11 · 1st
4
Hoham
Amorite King
Army
City of Arba Your Giants get +1 Strength.
3
Josh 10:3
4
D12 · 1st
3
Japhia
Amorite King
Army
Watch from the walls When Japhia enters, put the Covenant's top 3 cards back in any order.
2
Josh 10:3
3
D13 · 1st
4
Debir
Amorite King
Army
Against the signs When Debir enters, look at the Covenant's hand. They discard a Miracle of your choice.
2
Josh 10:3–5
3
D14 · 1st
7
The Five Kings
Amorite Kings
Army
They gathered at Gibeon When The Five Kings enter, return every Amorite King from your Wilderness into play.
6
Josh 10:5
6
Joshua · Strong and CourageousD15 · 1st
Beasts · 5
8
Leviathan
Beast of the Deep
Unmade by hands Only Miracles can damage Leviathan or make it fall.
8
Job 41
10
Out of the WhirlwindD16 · 1st
6
Behemoth
Beast of the Deep
Bones of bronze Behemoth can stand in the way of any number of attackers.
5
Job 40:15–23
9
Out of the WhirlwindD17 · 1st
5
Rahab, Dragon of the Sea
Beast of the Deep
Proud waves When Rahab enters, return a Covenant character that costs 3 or less to its owner's hand.
5
Isa 51:9
5
Red Sea PartsD18 · 1st
2
The Serpent
Beast
Did God actually say? When the Serpent enters, look at the Covenant's hand and discard a card.
1
Gen 3
2
EveD19 · 1st
3
Fiery Serpents
Beasts
Venom A Covenant character that battles the Fiery Serpents falls.
3
Num 21:6
2
Bronze SerpentD20 · 1st
Foes · 11
3
Cain
Foe
Rage When Cain enters, Abel falls. Miracles and Acts can't make Cain fall.
3
Gen 4
3
AbelD41 · 1st
5
The Accuser
Foe
Does Job fear God for no reason? Each of your mornings, the Covenant discards a card or loses 2 Walls (its choice). Not while Job is in play.
3
Job 1:6–12
5
Job · MichaelD21 · 1st
5
The Day Star
Foe
Heavenly
I will ascend When the Day Star enters, a Covenant character costing 4 or less goes to the bottom of its owner's deck.
4
Isa 14:4
4
D42 · 1st
5
Pharaoh
Foe
Taskmaster Each of your mornings, the Covenant loses 1 Wall. The first Miracle that would make him fall doesn't.
3
Ex 5–14
6
Moses · Red Sea PartsD22 · 1st
4
Jezebel
Foe
Threat When Jezebel enters, return a Prophet to the Covenant's hand. Your Schemes cost 1 less.
2
1 Kgs 18:19
4
Elijah · Fire from HeavenD23 · 1st
4
The Prophets of Baal
Foes
Altars of Baal When they enter, you may lay up to 2 cards from your hand on your Altar.
2
1 Kgs 18:22–29
3
Elijah · Fire from HeavenD24 · 1st
6
Nebuchadnezzar
Foe
Turned
Carried off the vessels When he enters, a Holy Thing goes to the bottom of its deck. Turned: with Daniel in play, the Covenant takes him.
4
Dan 1:2
6
DanielD25 · 1st
3
Belshazzar
Foe
The feast While Belshazzar is in play, Holy Things cost the Covenant 1 more.
2
Dan 5:1–6
3
Writing on the WallD26 · 1st
4
Haman
Foe
The decree When Haman enters, a Covenant character costing 3 or less falls. Esther in play? Haman falls instead.
2
Esth 3
4
EstherD27 · 1st
3
Delilah
Foe
The shears When Delilah enters, Samson falls. If he isn't in play, turn a Covenant character sideways.
1
Judg 16:5
3
SamsonD28 · 1st
3
Balaam
Foe
Can only bless When Balaam enters, you draw 2 cards and the Covenant draws 1.
2
Num 22:28–31
2
D29 · 1st
Strongholds · 5
4
Nineveh
Stronghold
Turned
Great city Whoever holds Nineveh gains 1 Wall each morning. When Jonah enters, the Covenant takes it.
Jonah 3:3–10
JonahD30 · 1st
3
The Cave at Makkedah
Stronghold
Hidden in the cave Your Amorite Kings cost 1 less. Once each day, pay ◇1: one of them gets +1 Heart until evening.
Josh 10:16–18
D31 · 1st
3
Gath
Stronghold
Home of giants Your Giants cost 1 less. Once each day, pay ◇1: one of them gets +1 Strength or +1 Heart until evening.
Josh 11:22
D32 · 1st
3
Bashan
Stronghold
Strong bulls of Bashan Your characters that cost 5 or more get +1 Heart.
Deut 3:4–5
D33 · 1st
4
The Tower of Babel
Stronghold
Reach for heaven Each of your mornings, draw an extra card, then discard a card.
Gen 11:3–9
D34 · 1st
Schemes · 6
2
Forty Days of Taunting
Scheme
Answer
Until your next morning, Covenant characters get −1 Strength (−2 if Goliath is in play). David in play? Nothing happens.
1 Sam 17:16
DavidD35 · 1st
1
The Golden Calf
Scheme
Answer
Until your next morning, the Covenant can't play Miracles. Moses in play? Nothing happens.
Ex 32
MosesD36 · 1st
4
The Fiery Furnace
Scheme
Deal 4 damage to each of up to 3 Covenant characters.
Dan 3:19–23
Fourth Man in the Fire · Shadrach, Meshach & AbednegoD37 · 1st
3
The Lions' Den
Scheme
Answer
A Covenant character that costs 4 or less falls. If Daniel is in play, this does nothing.
Dan 6:16–17
Lions' Mouths Shut · DanielD38 · 1st
1
The Ark Is Captured
Scheme
Answer
A Holy Thing goes to the bottom of its deck. The Ark? Dagon falls on his face: the Deep loses 3 Walls.
1 Sam 4:11
Ark of the CovenantD39 · 1st
4
900 Chariots of Iron
Scheme
Answer
Until evening, your characters get +2 Strength. If Deborah is in play, this does nothing.
Judg 4:3
DeborahD40 · 1st
The First Edition paintings are being finished for the January 2027 launch: 92 of 104 cards show their new full-art painting so far.